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What's the right way to polish your indie game? Thomas Was Alone creator Mike Bithell shares some tips for making sure your game stands out from the crowd. ...
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer. ...
Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff. ...
There are two types of kind-of-clichéd photography challenges that are actually quite inspirational and informative: (1) A great photographer using a cheap camera, and (2) Several top-notch photographers shooting the same thing. This video by portrait shooter Jessica Kobeissi is a great example of the latter.In the latest episode of her new series "4 photographers shoot the same model," Kobeissi
Finji Games cofounder Adam Saltsman takes the stage at GDC 2016 to give a talk about how to decide what game you should be making before you start. ...
the device makes natural light portable, mimicking the dynamic movement of the sun.The post leslie nooteboom’s ‘komorebi’ lamp projector plays video looped light-patterns appeared first on designboom | architecture & design magazine.
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games. ...
In today's Shutter Release roundup, we will take a look at three very different stories from around the web. First up is an electronics repairman in the Philippines who performs miracles on cameras that were thought to be dead. Next is a behind-the-scenes look at a photography challenge wherein a photographer captures 30 street portraits in under two hours. We finish with a video about eight
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design. ...
Eidos Montreal's Clemence Maurer speaks at GDC 2017 about how Deus Ex: Mankind Divided's hub city of Prague was thoughtfully laid out to reward players for exploring its nooks and crannies. ...


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