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This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms. ...
Yesterday at Adobe MAX, the lucky attendees got to see a few of Adobe's signature "Sneaks": sneak peeks at crazy features that are in development. And chief among them this year was something code-named Adobe Cloak. In essence, Adobe Cloak is the video-editing counterpart to Photoshop's Content Aware Fill. Simply outline the portion of your video that you would like removed—be it a stationary obj
SuperData's report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined. ...
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...
At GDC 2016, Insomniac's Jan Mueller gives a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common misconceptions about AI in games. ...
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success. ...
Marques Brownlee has one of the most popular photo and video-focused YouTube channels out there—boasting some 5.2 million subscribers—and his most recent video takes on a subject that many in the photo world argue about ad nauseam: DxOMark ratings. The video is currently the #7 trending video on all of YouTube, and it's definitely worth a look, especially if you don't fully understand how DxO com
over the past decade, the practice has completed projects across the world, from torre BBVA in mexico city to the international towers in sydney.The post rogers stirk harbour + partners celebrates 10 years of practice with new video appeared first on designboom | architecture & design magazine.
At GDC 2015, Avalanche Studios' Jeet Shroff and Alex Crowhurst broke down how the studio walked the line between responsive movement and smooth animation while making Just Cause 3. ...
According to much of the Interwebz, the residents of Los Angeles were so shocked to see the Milky Way during a 1994 blackout, that many of them called 911. The real story is a bit less dramatic—people called observatories, NOT 911, to ask about the 'strange sky' they had seen—but the sad fact remains that LA and many other cities suffer from light pollution so intense that you can't see more than


Clickiz.com is a social bookmarking place where you can share, find & discuss the best news around on most topics. We focus on hi-tech reviews, gadgets and geekery but we like almost anything that's awesome, appealing and thought-provoking! er6i9ds5mz



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