Published News » Videogames

In this classic game mechanic postmortem, veteran dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented. ...
Microsoft says that Xbox has no plans to bring its existing first-party exclusives to other consoles moving forward, though cross-platform play and progression remain on the table. ...
Starbreeze has been in dire financial straits for a while now, and the company is still in the process of refocusing its attention and efforts on core businesses to stay above water. ...
Robot Entertainment CEO Patrick Hudson says that the recently announced Orcs Must Die 3 wouldn†™t have happened without Google's involvement. ...
I break down what I believe helps make a strong combat space, and explain how you can create combat spaces that feel engaging and challenging. ...
PlayStation-owned game development studios, like the recently acquired Insomniac Games, may look outside of their parent platform for some future releases. ...
Heart Machine is looking for a details-oriented person who is incredibly organized, energetic, and quick to solve problems. ...
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest. ...
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks! ...
How to better set up your game communities for kinder user experiences. ...

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