Published News » Videogames

BattleTech game director Mike McCain and Harebrained manager Mitch Gitelman discuss the trade-offs and dev techniques that helped them ship a game that matched promises made on Kickstarter. ...
According to PlayStation boss John Kodera, the possibility of PlayStation embracing portable games may again be a part of the company's future. ...
At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door. ...
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. ...
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games. ...
Australia's regulatory board that doles out ratings for games seeking release in the country has refused classification to Compulsion Games' We Happy Few, effectively banning the sale of the game in Australia. ...
Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader. ...
Electronic Arts announced its acquisition of the cloud gaming technology assets and personnel of GameFly today. ...
In this GDC 2018 session, Ubisoft's Damien Kieken and Roman Campos Oriola discuss the story behind For Honor as it traveled from beta, through its launch, to its first post-launch year. ...
Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed up to form the Swedish-based studio Neon Giant.  ...

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