Published News » Videogames

Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made. ...
Westworld Mobile has shut down just two weeks after developer Behaviour Interactive and publisher Warner Bros. settled a lawsuit brought against it by Bethesda.  ...
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades ...
It looks like Epic Games' Fortnite was host to a series of bugs (that have since been fixed) which, if exploited together, could have exposed the accounts of any of its 200 million players.  ...
In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games. ...
Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson.  ...
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business! ...
The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017.  ...
Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human. ...
In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park. ...

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