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"Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros. ...
Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill! ...
Despite getting front page exposure on Steam our launch for Political Animals didn't go well, but our second game sold almost three times as many units without a Steam feature. Why? ...
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces. ...
Ubisoft's David Lightbown joined us to analyze the history of Unreal Engine and explain what existing coding tools informed its development. ...
In this 2014 GDC session Capy Games' technical director Kenneth Yeung discusses the game design difficulties of time manipulation in Super Time Force. ...
The Federal Communications Commission voted today on the decision to overturn net neutrality. ...
The agreement gives Disney 21st Centruy Fox's film and telivision businesses, as well as its 30 percent stake in Hulu. ...
Studio Chahut game director and programmer Gabriel Wink explained how the team produced a full-on strategy game. ...
Ubisoft's Darryl Kay explains how the team created an art pipeline that could seamlessly ingest the assets received from the South Park TV show and integrate them directly into the Snowdrop engine.  ...

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