Published News » Videogames

Paratopic devs Doc Bufford, Jess Harvey and Chris Brown dig into how they designed the horror game's camera cuts and aesthetic touches to confuse and disturb the player in different ways. ...
Amy Hennig and Mark Cerny discuss the misconceptions around what creative directors actually do. ...
"When you are in times of distress you feel lost and broken, because you can't set aside fear and anger," she said. "And if you feel broken your creative work is broken." ...
GameFly intends to shut down its video game streaming service on August 31, only a few months after EA acquired the assets to the company's cloud game tech assets and personnel.  ...
This week's highlights include multiple God Of War interviews, how Budget Cuts moves in VR via portals, and an interview with Super Mario 64's facial sculptor, among others. ...
Here's an early look at what to expect from the exhibitors showcasing classic games and hardware at GDC Retro Play, the interactive space at GDC 2018 dedicated to video game history! ...
Facebook has released its new Games SDK that aims to let developers build Facebook-based sharing functionality into projects with the goal of boosting community engagement. ...
Harebrained Schemes, the studio behind Battletech, has dismissed one of its designers after sexual harassment accusations were brought to light. ...
In this 2017 GDC postmortem, Monomi Park's Nick Popovich discusses the development history of Slime Rancher and how it was managed during its first year of early access. ...
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration." ...

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