Published News » Videogames

After January 1st, Steam will no longer run on XP or Vista, and so anyone who owns your games through Steam and runs either OS will have to upgrade. ...
Modelling interiors behind every window in a city often takes too much performance, so some games use "interior mapping," a shader trick to render geometry that isn't actually there. ...
At GDC 2013, Tearaway creative lead Rex Crowle described the challenges of designing and building a world that can flex, fold, tear and crumple under the fingertips of players. ...
"In VFX, maybe I'll be developing the blood," says The Coalition dev Stu Maxwell. "In Shape of the World, I've had to do everything...it's been really educational having that breadth of discipline." ...
Magic Leap has shared just a few more details about its upcoming Magic Leap One mixed reality headset, including a slightly-more-specific launch date. ...
Disney Canada is laying off "dozens" of developers in the process of shutting down the mobile game Club Penguin Island. ...
Inspired by the Twitter account @goodFGideasmm, I've decided to write about some ideas I've got for a couple of fighting titles. Hopefully this will be a deep dive into some unique concepts. ...
In this classic GDC 2012 talk, Capy Games' Nathan Vella outlines the choices made by the team that helped one of the App Store's weirdest games become a critical and financial success. ...
Epic Games has announced that it is closing down its MOBA title Paragon, declaring the game unsustainable. ...
The lead developer of Bad North is taking your questions at 12PM EDT on the Gamasutra Twitch channel. ...

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