Published News » Videogames

Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game. ...
The developers behind Death's Door: Aftermath give an extensive run-down of their community-centric, streaming only game. ...
In this GDC 2018 session, Guerrilla Games' Anton Woldhek presents some practical tips from his years of experience in game development on the art of developing audio soundscapes for video games. ...
In this GDC 2017 session, Plastic's Michal Staniszewski discusses Bound, a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements.  ...
Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO. ...
Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound. ...
Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find. ...
Bandai Namco Vancouver has shut down today, with the studio's SVP of development and Tekken Mobile game director Landon Nguyen breaking the news on Twitter.  ...
In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy.  ...
Nintendo's legal battle against the owners of ROM websites LoveROMS and LoveRetro is coming to an end, and the Japanese console maker has come out on top. ...

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