Published News » Videogames

Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work. ...
Warframe developers discuss how the relationship with their community helped to build a collaborative free to play economy. ...
Cut the Rope developer ZeptoLab explains how it brought the classic 'hidden object' genre to virtual reality with its debut VR title, Where's Om Nom?. ...
Steam has named the best selling titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon. ...
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy? ...
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides. ...
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?" ...
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years. ...
At GDC 2018 veteran dev Christina Coffin will show you how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types! ...
Game studios from Austin, Texas to Tokyo, Japan are hiring game developers, engineers, producers, and more right now on the Gamasutra Job Board. ...

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