Published News » Videogames

We chatted with Chris Hecker, lead developer on SpyParty to explore what other developers can learn from the game's launch on Steam Early Access. ...
In this GDC 2014 session, Ubisoft Toronto's Dan Cox discusses the parallels between interior design techniques and how they intersect with level art and design. ...
Steam China is in development thanks to a partnership between Perfect World and Valve. ...
Word is spreading today that Shoji Mizuno, a longtime game dev and Hudson Soft staffer best known for his work on the Bomberman franchise, has passed away. ...
Ubisoft game designer Stanislav Costiuc on the dos and don'ts of open-world game design. ...
The Entertainment Software Association has established the 'We Are' initiative to connect women with diverse backgrounds in the video game industry.  ...
At E3 in Los Angeles Sunday evening, Bethesda unveiled the upcoming game Starfield, its first new property in 25 years. ...
Drifter Entertainment creative director Brian Murphy walks us through how the studio successfully made movement in its co-op VR shooter Gunheart feel good by treating it like a superpower. ...
Chris Avellone, veteran RPG writer and designer known for his work on Fallout 2, Fallout: New Vegas, Prey (2017) and many other games, is now working on Techland's Dying Light 2 as narrative designer. ...
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides. ...

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