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†œDeath's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design. ...
Developers that worked on the original Assassin's Creed game recall the title's origins and the technology that allowed them to move from a linear story to an open world game. ...
At GDC 2012 Splash Damage's Arne Olav Hallingstad, presents a detailed programmer-oriented overview of the freedom of movement implementation in the studio's 2011 multiplayer shooter Brink. ...
We talked to the lead developer of The Light Keeps Us Safe over on the Gamasutra Twitch channel about making successful Early Access games. ...
It's a rough blow for Wavedash, which set up shop in 2015 and launched its free-to-play platform fighter Icons: Combat Arena on Steam's Early Access service earlier this summer. ...
From gameplay programmers to UX designers, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...
This post covers my experiences trying to leverage AI to generate game content rather than make them actors in a planned story. ...
If reports are correct, Telltale Games' "studio majority closure" is edging closer to being a full shutdown. ...
Gamasutra spoke to one half of Washbear and co-developer of Parkasaurus, Chris McQuinn to explore the design and intent of the slightly-silly dino zoo sim Parkasaurus. ...
Michael Gallagher is leaving his post as the CEO and president of the Entertainment Software Association after over a decade with the organization ...

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