Published News » Videogames

The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord for Beyond Good and Evil 2. ...
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world. ...
In this GDC 2014 talk, DrinkBox Studios' Chris Harvey delves into the development of Guacamelee! from concept to release, discussing all of the difficult decisions made during production. ...
"We took a lot of lessons from fighting games and manually adjusted a number of variables for each spell that made them feel good to use," says dev Dahoon Lee of the spell design for Wizard of Legend. ...
One of the executive producers on Just Cause 4 explains how streaming has changed the studio's approach to game development. ...
It's been five years to the day since Naughty Dog released The Last Of Us, and the studio confirms it's now sold over 17 million copies of the game across PlayStation 3 and 4. ...
Funcom Inc. is looking for an enthusiastic, talented and versatile Sr. Tools Programmer to join its development team in Durham, North Carolina working on Live Games. ...
Nintendo of America boss Reggie Fils-Amie has thrown his two cents into the loot box debate, and says the polarizing monetization model has "gotten a bit of a bad rap." ...
Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile. ...
"Captain Spirit lets us prepare ourselves to completely launch a new game," says Dontnod's Raoul Barbet. "It allows us to train ourselves to design with those new ways of thinking and interaction." ...

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