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Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority? ...
This post discusses the matchmaking approaches we tried in Awesomenauts, and why we ultimately developed our own from scratch. ...
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade. ...
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017. ...
In this GDC 2016 eSports day panel, industry professionals discuss how storytelling is a crucial component in eSports. ...
The Video Game History Foundation analyzes how the marketing push for the Odyssey console created confusion for consumers during the 1970's and looks to the original commercial for answers. ...
For the release of Endless Space 2, we put together an Alternate Reality Game based on an in-game AI character. It turned out to be larger, more complex, more fun, and more work than we expected. ...
"We are proud to have been able to work with the NSPCC to create this valuable resource for children and their parents." ...
"I'm sure the market will be flooded soon, if it's not already," says one Switch dev. "I don't see it being a problem. It'll just make that marketplace as hard to be found on and succeed on as Steam and others." ...
Developer of the successfully funded Pixel Art Academy Matej Jan took to Medium offering advice on what to do after a Kickstarter campaign runs late.  ...

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