Published News » Videogames

Watch the director of Onrush explain the process behind making an off-kilter racing game. ...
In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA. ...
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis. ...
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games. ...
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission. ...
Unity announces MARS, a new customizable AR extension for developers that will require little custom coding. ...
CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests. ...
In this GDC 2018 session, Hitsparks Games' Christ Tang discusses the death and rebirth of Primal Rage II an Atari arcade fighting game cancelled back in 1997 and brought back by fans. ...
As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help grow the game and an "esports ecosystem" around it. ...
Though Human: Fall Flat got its start in early access in 2016, the game's publisher notes that the online multiplayer patch released in late 2017 helped to "greatly expand" the game's audience. ...

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