Published News » Videogames

After several months of waiting, Monster Hunter: World was released on Steam today and has already become the platform's biggest launch of 2018.  ...
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One. ...
In an interview with Polygon, Glitch executive director Evva Kraikul discusses the hurdles that not-for-profit organizations face when negotiating with platform holders to publish their games.  ...
Kristen Quebe and Bryan Higa discuss the customizable movement system created for Sunset Overdrive, and how an audio system was developed to match the many different kinds of movement in the game. ...
Game devs working with YoYo Games†™ 2D engine GameMaker Studio 2 can now create and export games for the Switch through the open beta, with a full launch due this year. ...
Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat.  ...
Fresh off its PC debut, Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces. ...
Studios are looking to hire designers, artists, producers, engineers, writers, and more right now on the Gamasutra Job Board. ...
We dove into the art and business of making Star Traders: Frontiers with the Trese brothers over on our Twitch channel. ...
In this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters. ...

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