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The game accessibility guidelines released a document to be used by creators as reference for implementing accessible features into their games. ...
In this 2014 GDC session, Ubisoft Toronto's Martin Walsh discusses the AI stealth models used on Splinter Cell: Blacklist. ...
Activision Blizzard reported its earnings for the fiscal quarter and full-year ended December 31, showing an increase in revenue from sales of Destiny 2 and Call of Duty: WWII.  ...
At GDC 2018 Sony Bend will dig into the AI and gameplay components used to create the dynamic and interactive open world of Days Gone, as well as their unique "Freak-O-System" AI management tech. ...
Zynga has delivered a profitable year for the first time since 2010 thanks to an upswing in daily active users and the evolution of existing franchises.  ...
The indie devs behind Nimbatus walk you through how they successfully crowdfunded their game, in large part because they released a free demo -- and used it to generate email leads. ...
Google is considering the development of a subscription-based game streaming service to be delivered through Google's Chromecast, or an entirely new console. ...
At GDC 2015 Magic Notion's Richard Franke digs into how to make a funny, inclusive dating game as he charts the development of hilarious drag queen-hosted mobile dating sim Kitty Powers' Matchmaker. ...
Grand Theft Auto publisher Take-Two Interactive today reported a modest bump in revenue and a swing to profit for the fiscal quarter ended December 31. ...
French poet Antoine de Saint-Exup'ery once said "a designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." How do we achieve this? ...

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