Published News » Videogames

The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018. ...
In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud. ...
Rabbit is looking for a Lead Game Designer with proven experience with game systems, economy, and gameplay balancing to help make its social trivia mashup a reality. ...
Valve has given us a look at the latest version of its SteamVR Knuckles motion controller, alongside a Portal-inspired 'Moondust' demo showing the tech in action.  ...
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles. ...
One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design. ...
In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise. ...
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer. ...
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles. ...

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