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What goes into a match-3 game that takes four years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3. ...
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game. ...
Wouldn't it be more fun if we hid the success probabilities of choices in an RPG? Here's how we tackled the percentage problem when designing Sacred Fire. ...
We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions! ...
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales. ...
The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.  ...
Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing existing algorithms as well as architecting new graphics features. ...
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow. ...
In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley. "You should be free to work yourself to the bone, but not to force someone else to do that." ...
We're talking with game audio veteran Richard Ludlow at 3PM EST. Come ask your questions! ...

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