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BioWare published a brief public memorial today in memory of Corey Gaspur, a veteran game designer who spent nearly a decade working on everything from Anthem to Mass Effect to Dragon Age. ...
At GDC 2015 QWOP creator Bennett Foddy shares tips for eliminating those dreaded 'floaty physics' without causing instabilities -- along with some weird tricks for abusing physics engines. ...
In this article, I want to give some useful examples on existing motivational models and how they can be applied in games. ...
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment. ...
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made. ...
"You need to put the player in the toolbox, let them come across unique challenges, and figure out the encounter was made and how to solve the challenge in real-time combat." ...
By playing games that you don't like, you could meet ideas and mechanics that were obscured from view. ...
Come chat with two of the developers of Pyre today at 3PM EDT. ...
Our latest game, Heaven's Vault, might contain romances, but we don't yet know if it does. inkle has an usual approach to designing romances, which has more in common with falling in love than with game design. ...
Prices in the pair of PAL regions are set to increase on August 31. ...

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