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In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense, the Tarantula Mk V. ...
Harebrained Schemes, the studio behind Battletech, has dismissed one of its designers after sexual harassment accusations were brought to light. ...
""You never want to just place a light somewhere [randomly]," says Lake Ridden art director Erik Nilsson. "You want to [say] 'What can we do to make this area interesting with this light?'" ...
In this GDC 2015 session, Bungie's Jami Jeffcoat goes over what technical designers in animation mean to Bungie. ...
Veteran indie Tim Keenan (Duskers) has been tapped to be Bad Robot Games' new creative director, with longtime Bad Robot Interactive chief Dave Baronoff now serving as Bad Robot Games division chief.  ...
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace. ...
There's a new mag hitting the printing presses in 2018, an age where digital media reigns supreme, and print is supposedly on life-support.  ...
We spoke with the lead developers of Cultist Simulator to learn about everything that went into making this occult single-player card game. ...
Obsidian's Josh Sawyer chats with Gamasutra about how the studio tried to update and refine its new seafaring Pillars of Eternity game without sacrificing what's special about party-based RPGs. ...
In this GDC 2018 session, Hinterland Games' Raphael van Lierop shares hard-won lessons about the community-informed development of The Long Dark. ...

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