Search results for shadow

Here's an explanation of the rendering process and the materials we used for our character equipment in the mobile game Shadow Fight 3. ...
In this GDC 2012 talk, Grey Area's Markus Montola discusses Shadow Citiesand some of the key lessons from the early days of mobile location-driven video games. ...
When shooting, photographer Sean Tucker exposes for the highlights. This choice he makes to preserve highlights when capturing an image means that often, parts of his image are pushed far to the left on a histogram. There's a give and take in photography. If you protect your highlights, you're also going to need to embrace your shadows. This means that you may need to learn how to utilize
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty give Gamasutra the run-down on some of the game's best features -- and how those features were a pain in the ass to implement. ...
Shadow of the Tomb Raider narrative director Jason Dozois and producer Fleur Marty are answering your questions at 3PM EDT. ...
Monolith Productions' Chris Hoge describes how the nemesis system in Middle-earth: Shadow of War was expanded upon to give players an antagonistic relationship with their enemies. ...
Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat.  ...
designboom interviewed matt clark, founder of UVA, and esther bahne, head of brand strategy and business innovation at MINI, who discussed the role that A/D/O plays in the creative scene at MINI and in new york, and the multiple layers of meaning behind the installation. The post UVA’s rotating gold columns immerse A/D/O, the creative space by MINI, with light, shadow and reflection appeare
"In English we don't have a solid, common equivalent of ma& #333; or daima& #333;," writes translator Clyde Mandelin. "But you can't just ignore the words when translating, so you have to come up with something." ...
Come to GDC 2018 to see this great talk from Monolith about the design of the Nemesis system in the Middle-earth games -- and how you can create characters that evoke strong emotions in players! ...


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