Search results for shadow

Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat.  ...
designboom interviewed matt clark, founder of UVA, and esther bahne, head of brand strategy and business innovation at MINI, who discussed the role that A/D/O plays in the creative scene at MINI and in new york, and the multiple layers of meaning behind the installation. The post UVA’s rotating gold columns immerse A/D/O, the creative space by MINI, with light, shadow and reflection appeare
"In English we don't have a solid, common equivalent of ma& #333; or daima& #333;," writes translator Clyde Mandelin. "But you can't just ignore the words when translating, so you have to come up with something." ...
Come to GDC 2018 to see this great talk from Monolith about the design of the Nemesis system in the Middle-earth games -- and how you can create characters that evoke strong emotions in players! ...
The composers of Middle-earth: Shadow of War's soundtrack swing by to talk about their process. ...
the curtains generate a relationship with luminosity by creating different spacial sensations depending on the quality of light.The post ronan & erwan bouroullec play with shadow + light with patterned curtains for kvadrat appeared first on designboom | architecture & design magazine.
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today. ...
the artist captures the sonority of the bridge and surrounding areas, so familiar to the city’s residents, and amplifies them until they acquire a musical quality.The post bill fontana’s shadow soundings exhibition at the MAAT museum appeared first on designboom | architecture & design magazine.
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices. ...
The well-received Nemesis System from Middle Earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel. ...


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