Search results for postmortem

'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.' ...
What does it take to release a new game cart for the Game Boy in 2017? A developer on just such a game shares his experience, along with a lot of details on the tools used & the feedback received. ...
At GDC 2018 Guerrilla Games' Eric Boltjes will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game. ...
The team at Mimimi Productions share the lessons they learned while making Shadow Tactics: Blades of the Shogun, the real-time tactical stealth game they first released a year ago today. ...
13 years ago this week LucasArts published Obsidian Entertainment's Knights of the Old Republic II: The Sith Lords. To mark the occasion, read this fascinating postmortem of the game from 2005. ...
Harmonix's Rock Band, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade. Enjoy this in-depth postmortem, which originally ran in Game Developer magazine. ...
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic. ...
13 years ago, The Behemoth's classic run and gun title received its first commercial release.To honor this indie game milestone, we present this postmortem that ran in Game Developer magazine in 2005. ...
"The journey from conception to release was a crazy ride, with ups and downs. We learned so much, made a few mistakes, and scored a lot of successes. Hopefully they'll help you." ...
"Our most unique central mechanic could not be shown in marketing, reviews or previews because the mechanic is tightly integrated with the story." - David Jones, design director of The Turing Test. ...


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