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Mighty Vibe is a tiny, water- and shock-resistant music player that clips to your clothing while you exercise. Think of it as an iPod Shuffle for Spotify users – you fill it up with your playlists, then it streams to your wired or Bluetooth headphones for over five hours. .. Continue Reading ​Mighty upgrades its tiny portable Spotify player Category: Music Tags: Music Player
Why do we develop such strong attachments to in-game objects? This post examines how self-determination theory can be used to explain player affect. ...
Kamu offers a suite of services focusing on game security, game telemetry, and game management, while its Easy Anti-Cheat system is used by over 100 million PC players around the world. ...
Update "During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game." ...
In this GDC 2018 talk, Game Grumps' Tyler Hutchison discussses Dream Daddy, and how it managed to become something that made a whole lot of people from different backgrounds very happy. ...
At first glance, the Explorer X1 has the look of a hip flask. But rather than offer a wee nip to help take the edge off a chilly autumn stroll, the X1 is aimed at satisfying a very different thirst. Echobox is taking aim at the modern audiophile's pocket with a high resolution media player housed in a curvy wooden jacket... Continue Reading Echobox counts on hip crowd for its flask-shaped
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use. ...
Sony has introduced two new additions to its high-end Signature Series line, both demonstrating the company's "relentless lifetime pursuit of sound excellence." Aimed at music lovers with deep pockets, the IER-Z1R in-ear headphones sport a hybrid driver setup for the promise of audiophile-grade listening, while the DMP-Z1 digital music player features a gold-plated volume knob, balanced an
"Big indie titles had failed at this type of thing…it wasn't something we were confident in," explains dev Sébastien Bénard in this candid chat about forging Dead Cells in the fires of Early Access. ...
In this chapter of "Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling" author Toiya Kristen Finley, Phd unpacks the narrative design process for games built for mobile devices. ...


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