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Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning. ...
Patrick Miller takes a look at matches from Evo 2015 to give designers examples of what they can learn from watching competitive fighting game events. ...
The easy part of this process is following the seven lessons below. It’s much harder to find a good conversation. The sad truth is, most of us are terrible at holding even a half-decent conversation. We’re in too much of a hurry. We’re too anxious to get our own points of view across, and we Read More... The post 7 Lessons Copywriters Can Learn from Simply Listening to a Really Good Conversation
destabilize a cornish pixie on hogwarts grounds or fling some bertie bott's every-flavor jelly beans into the air. The post kano creates real-life harry potter wand to help kids learn how to code appeared first on designboom | architecture & design magazine.
At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed. ...
Nitrogen is a vital nutrient for plants, and although there's plenty of it drifting around in the air, they can only pull it out of the ground – hence the need for artificial fertilizer. But now, researchers at Washington University in St Louis have engineered bacteria that can efficiently suck nitrogen out of the air, and the long-term goal is to develop crops that can do the same... Cont
Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink. ...
Gamasutra contributor John Harris explores the logic puzzle designs of the Japanese puzzle company Nikoli (which popularized Sudoku) and shares useful takeaways for curious game devs. ...
In this GDC 2014 session, Ubisoft Toronto's Dan Cox discusses the parallels between interior design techniques and how they intersect with level art and design. ...
If robots are ever going to earn their keep, they'll need to learn on the job. Factory supervisors have better things to do than program complex instructions, so what if they could just show robots what to do, the same way they would a new human worker? AI researchers from Nvidia have now demonstrated a system that lets robots do just that, learning how to perform a specific task by watchi


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