Search results for indie

In this 2018 GDC session, Weather Factory's Alexis Kennedy discusses the lessons learned while building Failbetter Games, and how those lessons were taken into account when founding a second studio. ...
"I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software. ...
Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies. ...
"I'm excited about the hybrid," Ismail told GamesBeat. "About seeing indie studios tackle that [$5M-$10M] gap in the industry...not quite big enough to be triple-A and not small enough to be indie." ...
At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door. ...
The company, which recently launched a $10 million publishing fund and a new digital games platform called Kartridge, hopes to embed itself in the region's "vibrant" indie development scene.  ...
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry. ...
Game director Nick Popovich's advice revolves around the notion that indie devs should think in 3s: 3 days or less on trying to solve a problem, for example, and 3 months or less on big milestones. ...
"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark. ...
A quick review (to the best of my ability) of the current state of small- and medium-size publishers and publishing deals across the games industry. ...


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