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GDC Online organizers have debuted new lectures for next month's Austin show, including a League Of Legends postmortem, secrets to long-lasting MMOs with CCP and Turbine, plus a monetization track with Playfish, Facebook, Adobe, and Yahoo! execs. The Austin, Texas based conference -- formerly known as GDC Austin -- is sharply focused on the development of online games, including free-to-play titl
A day before the GDC Online early deadline, the major October 5th-8th Austin-based event has added track keynotes from Blizzard's Greg Canessa (on Battle.net), Playdom's Raph Koster (on social mechanics), and Bigpoint's Heiko Hubertz (on the rise of Europe in online gaming). The Austin, Texas based GDC Online conference -- formerly known as GDC Austin -- is sharply focused on the development of o
GDC Online organizers have confirmed industry veteran and Zynga chief game designer Brian Reynolds to discuss smash hit title FrontierVille and the future of social game design in a keynote at October's show in Austin. In his keynote address, 'Bears and Snakes! The Wild Frontier of Social Game Design,' Reynolds will explain how his Facebook title FrontierVille "treads new territory" by combining
At GDC Europe on Wednesday, diverse engine makers -- valiantly refereed by Google's Mark DeLoura -- traded jokes, caused chaos, noting along the way that "we all seem to be converging into the same space." The line-up -- aside from Google developer advocate DeLoura -- included Mark Rein (Epic Games' Unreal Engine), Joe Kreiner (Terminal Reality's Infernal Engine), Carl Jones (Crytek's CryEngine),
Talking in a packed GDC Europe keynote, Deus Ex and Disney Epic Mickey co-creator Warren Spector delivered a lyrical discussion of video games and how the medium should -- and shouldn't -- learn from other media to shine in its own right. As we "find ourselves in the center of a cultural firestorm," Spector noted, the game industry draws from many different traditions and media. He asked a simple
GDC Europe organizers are highlighting a number of key new talks at the GamesCom-colocated Cologne, Germany developer event this month, including business & production advice from LucasArts, Double Fine and Foundation 9, plus online/social game analysis from leading studios in the space. In the past few days, a number of notable business, production, and social game panels have been confirmed
With just a day until the July 21st midnight EDT early reg deadline, GDC Europe organizers have announced major talks on Limbo, Guild Wars 2 and Kane & Lynch 2 at next month's Cologne, Germany-based game conference. Coming shortly after the Guerrilla Games/Killzone 3 keynote, these new talks are confirmed for the 2010 Game Developers Conference Europe event, which will take place August 16th-
2010 Game Developers Conference Europe organizers have announced a Rare-helmed lecture on Microsoft's Kinect, the BioWare co-founders on the Baldur's Gate franchise, plus an iPhone marketing lecture from Words With Friends' creator, with the early registration deadline looming. These in-depth talks are the latest to be announced for the 2010 Game Developers Conference Europe event, which will tak
Continuing their Game Developers Conference 2010 free video lecture series, organizers have debuted well-received lectures from Amy Jo Kim (on meta-game design) and Bob Bates (on 'living a creative life' in games.) The two new lectures, both highly rated by GDC attendees, are part of a free update published at the GDC Vault website, and feature video technology that allows users to simultaneously
There are 200 million unique users playing games per month on Facebook, and they're playing 4 games on average -- stats fast becoming familiar to anyone with an ear to the social gaming sphere. Does that mean it's time for a career change for traditional developers? Super Rewards CEO Jason Bailey thinks so, and at GDC Canada, he laid out his mandate: "What I'm going to do today is convince you al

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