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In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world-whatever their ethnicity-in the same way they've embraced the likes of Thor. ...
Creator of One Night Stand Lucy Blundell discussed how she created intimacy between player and character through unique visuals, investigative gameplay, and featuring a personal environment. ...
Today Final Fantasy turns 30, so why not mark the occasion by taking a look back at some of the many ways the enduring franchise has influenced modern game dev? ...
Designers should stop proposing gimmicky solutions to the refugee crisis such as shelters, apps and emergency clothing, according to speakers at our Good Design for a Bad World talk at Dutch Design Week. Read more
Episode 236 of the PetaPixel Photography Podcast.Download MP3 –  Subscribe via iTunes, Google Play, email or RSS!Featured: Photographer and educator, Zach SuttonIn This EpisodeIf you subscribe to the PetaPixel Photography Podcast in iTunes, please take a moment to rate and review us and help us move up in the rankings so others interested in photography may find us.Show Opener:Photographer
As he wraps up work on his fifth Far Cry game, Dan Hay says one of the most important lessons he's learned is not to let previous games interfere with the creative process. ...
In this reprint from the January 2010 issue of Game Developer magazine, Damion Schubert contends that the pursuit of realism can sometimes lead to pretty unrealistic experiences. ...
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic. ...
This week, Stefanie Flaxman and I yielded the floor to a pair of smart gentlemen who we don’t hear from quite as often as we used to. And we featured a writer you haven’t seen on Copyblogger before. Her debut post for us is a must-read for writers who like being able to pay their Read More...The post Killer Resources for Freelancers … and an Option for Those Who Don’t Want
Gamasutra takes a look back on what this intensely personal game about a youthful online romance has to say about the bonds that we form with one another via technology. ...


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