Search results for devs

The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord for Beyond Good and Evil 2. ...
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace. ...
Game developers express their mixed opinions over Valve's new policy over what is and isn't allowed on the Steam Marketplace. ...
Take a look back at this 2015 chat with devs who have worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start. ...
"We have a reputation for being super fast," Spearhead Games' Malik Boukhira told Gamasutra recently. "One of the big reasons why we do games quickly is because at some point we run out of money." ...
The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played. ...
BattleTech game director Mike McCain and Harebrained manager Mitch Gitelman discuss the trade-offs and dev techniques that helped them ship a game that matched promises made on Kickstarter. ...
Working solo is hard. Procrastination, distraction and lack of motivation can destroy a project. Here are five simple tips to help solo developers stay productive and finish their games. ...
Former Wolfenstein, DOOM, Bulletstorm and Gears of War developers have teamed up to form the Swedish-based studio Neon Giant.  ...
Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev. ...


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