Search results for devs

At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing." ...
"Honestly speaking, Microsoft's approach to Japanese games hasn't been very supportive," NIS America chief Takuro Yamashita tells MCV. "Their whole structure isn't really geared towards niche games." ...
Improbable announced today that its flagship product, the virtual world-building platform SpatialOS, has been updated -- and with that comes an open beta for the platform's Unreal Engine integration. ...
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs? ...
"It takes more than just 'be bold'," the Oculus CTO said today during a 2-hour presentation at Oculus Connect in which he encouraged VR devs to iterate on, optimize, and polish up their games. ...
Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...
Toys for Bob cofounders Fred Ford and Paul Reiche III announced this week that they've begun working (in their personal time) on a sequel to the 1992 space adventure game Star Control II. ...
"We measure personal failure personally," Finji CEO Rebekah Saltsman explained in a chat with fellow indie devs about failure. "Financial failure is completely divorced from our own self worth." ...
I feel there's nothing new and challenging being made in Japan. I got the feeling that only games with strong existing IP and characters were being shown. ...


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