Search results for crunch

Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success. ...
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games. ...
Three bosses at Ubisoft Quebec, the studio behind recently-released Assassin's Creed Odyssey, give us a bird's-eye view of crunch & work-life balance when making one of the biggest games of the year. ...
A long and in-depth story from Kotaku collects the experiences of 60 Rockstar developers, 43 former and 34 current, to dig into the developer†™s public and private relationship with crunch culture.  ...
Hidetaka "Swery" Suehiro talks Gamasutra through the design of his new studio's first game, The Missing, and how he hopes it will prove him a good game designer -- not just an interesting storyteller. ...
A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch.  ...


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