Search results for characters

At GDC 2011, veteran game designer Matthias Worch delivers a great talk that examines how game makers can more effectively reconcile developer-defined and player-derived character identities. ...
In this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters. ...
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish. ...
Kitfox Games' Tanya X. Short goes over the ways that modular thinking can help storytelling through using examples from Moon Hunters and The Shrouded Isle. ...
One of the annoying things about exploration is that when you find things you sooner or later have to get around to naming them. Almost three years after NASA's New Horizons deep space probe made its historic flyby of Pluto, the International Astronomical Union (IAU) have released the first list of official names for features on the face of the dwarf planet's largest moon, Charon. Approved by
In this 2014 GDC session freelance writer Jeremy Bernstein discusses memorable characters in video games, addressing the unique challenges in establishing characters in games. ...
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game. ...
the intent of the product is to encourage non-native speakers to accustom themselves with the korean alphabet, hangeul (ㅅ,ㅇ,ㅊ,ㅍ,ㅎ).The post craft combine creates a spinning top influenced by korean characters appeared first on designboom | architecture & design magazine.


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