Search results for boss

†œDeath's Gambit literally began as a google doc of boss ideas," says Alex Kubodera, co-founder of Death's Gambit dev White Rabbit, in this deep dive into the boss-centric game's combat design. ...
EXOR Studios are back with their series on boss designs for X-Morph: Defense - both the successful and unsuccessful ones. This time we take a look at one of the bosses which made it to the final game. ...
Nintendo of America boss Reggie Fils-Amie has thrown his two cents into the loot box debate, and says the polarizing monetization model has "gotten a bit of a bad rap." ...
In the next article of the series we describe the creative process behind one of the bosses from X-Morph: Defense, the Tarantula Mk V. ...
Designer Simon Pengelly and Boss Design's Mark Barrell explain how their new collection of office furniture can be used to create open and flexible workplaces, in this movie Dezeen produced for the brand. Read more
From the ashes of Boss Key Productions springs a font of game ideas and concept art, shedding light on what the devs were thinking about when they weren't working on LawBreakers and Radical Heights. ...
Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development. ...


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