Published News » Videogames

Amy Hennig and Mark Cerny discuss the misconceptions around what creative directors actually do. ...
Magic Leap has shared just a few more details about its upcoming Magic Leap One mixed reality headset, including a slightly-more-specific launch date. ...
Longtime game dev Tyler Glaiel showcases how he reverse-engineered and improved a new method (from barter.vg) of estimating sales data for games on Steam based on achievement stats. ...
Let's take a look at how non-discounted games are influenced by store-wide Steam Sales. ...
Developer Josh Ge walks through coding achievements for Cogmind: why and how they were chosen, the creation of 256 icons, and the implementation -- including related UI features and Steam integration. ...
The developers behind Semblance sit down to share some insight on making smart puzzles and prickly platformers. ...
What can be gained from long-term rapid development -- say, making 100 games in five years? Here, we'll condense and sort that experience into 10 compact lessons. ...
An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace. ...
In this 2018 GDC session, No More Robots' Mike Rose helps developers get realistic about how well PC games are truly selling by using deep sales data and an understanding of the Steam Marketplace. ...
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more. ...

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